Before You Hate Your Art Or Stop Drawing

shrineart:

Remember that all those people you think are classic artists and amazing? Yeah a bunch of them did that same shit.

Monet shredded canvases because he didn’t want them shown. He claimed that it was better to show nothing than to show such “mediocre” work.

Gerhard Richter destroyed art that he made that, today, would have been worth hundreds of millions of euros.

Michelangelo made tens of thousands of drawings. We have about 600 left. Because he burned most of the rest.

This is prevalent among the people many of use would consider to be the best of us. Even people like Monet suffer from the idea that their work isn’t good enough or that their work doesn’t meet their expectations.

Do the work anyway. Bad art, art you hate, art you’re not satisfied with? It’s still art. It’s still worth making. And even if you hate it you DO get something out of it.

Trust me, I have gigabytes of sketches on my pc that are never going to see the light of day but they were worth doing.

Everything you do doesn’t have to be perfect. Statistically everything you do simply won’t be perfect.

That doesn’t mean it’s not worth making or that it’s not valuable.

moonshoespotter98:

huffingtonpost:

‘Everything’s A-Okay’ — Celebrating Asexual Awareness Week  

Asexuality is an often invisible and delegitimized way of identifying, with many asexual individuals claiming that the world frames their lack of sexual attraction as a characteristic of being “broken.” 

Watch the full video here for more questions and answers with asexual individuals and learn about the discriminations they face.

(Source: Everything’s A-Okay)

Asexuality is normal, don’t get mad at us for not wanting to do the do with you. We’re literally doing NOTHING wrong… BC we’re doing nothing at all.

jimmykudos:

dont get mad at your friends for having other friends or being closer to their other friends for fucks sake they’re different people with different lives and they dont exist to cater exclusively to you or to anyone

Hi! My question is how do you get into the online entertainment field? It doesn’t have to be directly producing content I just want to be involved in the process of it all.

guiidette:

You need to be passionate; but above all else, you need to be a team player. Always support your peers and learn from any critiques they give you. Be a genuine friend – don’t suck up to someone because you think their friendship with give you status. 

Always be aware of public relations and public perception. 

If you want to be involved in the management side, reach out to others and show them what you can offer. You really need to care about the people you’re managing and you need to take it seriously. These people are putting their art in your hands. You also have to be likable and put the contributors at ease that they made the right decision in allowing you to manage their work. 

If you want to be a content creator, come up with a concept that you can devoted to as well as proud. Develop your content not with the intention of instantly hosting it on any site; but use it to build your own portfolio. Ask for feedback and listen. Once you feel like you’ve built a body of work that you’re comfortable with, begin to submit it around. Don’t be discouraged if you’re rejected or given a list of things that need to be tweaked. Take the critique, continue to work, then reapply when you feel ready. You need to have a thick skin and not take things personally. You also can’t give up due to a failure. Everything worth doing takes work and persistence. 

Hi! My question is how do you get into the online entertainment field? It doesn’t have to be directly producing content I just want to be involved in the process of it all.

ashiisms:

You need to be passionate; but above all else, you need to be a team player. Always support your peers and learn from any critiques they give you. Be a genuine friend – don’t suck up to someone because you think their friendship with give you status. 

Always be aware of public relations and public perception. 

If you want to be involved in the management side, reach out to others and show them what you can offer. You really need to care about the people you’re managing and you need to take it seriously. These people are putting their art in your hands. You also have to be likable and put the contributors at ease that they made the right decision in allowing you to manage their work. 

If you want to be a content creator, come up with a concept that you can devoted to as well as proud. Develop your content not with the intention of instantly hosting it on any site; but use it to build your own portfolio. Ask for feedback and listen. Once you feel like you’ve built a body of work that you’re comfortable with, begin to submit it around. Don’t be discouraged if you’re rejected or given a list of things that need to be tweaked. Take the critique, continue to work, then reapply when you feel ready. You need to have a thick skin and not take things personally. You also can’t give up due to a failure. Everything worth doing takes work and persistence. 

How… what process do you go through for human drawings? I admit to drawing a humanoid maybe once or twice a year on average, but it’s like ??????? I know the key is to draw them more often, but how do you start out your drawings? Do you have any pointers that help you?

stripesandteeth:

Tbh…I didn’t start getting better at people until I was in a position where I had to haha. Like. Basically when I started taking figuring drawing courses and was drawing them every single day. If it wasn’t during class, I had homework that involved figures of some kind. (Not to say, weLL OBVIOUSLY THIS IS THE ONLY WAY TO GET BETTER. But that’s how it happened to me. I know plenty of people who just…get better by always drawing people and using good reference)

When my anime renaissance of sorts came along when I hit like..20?? That alone fueled me to get better because I wanted to indulge in fanart and stuff. So I guess one thing I would definitely suggest is finding something that will push you and inspire you to get better. My Hetalia phase got me started forever ago.

As for the process? It’s no different than the process for drawing something non-human. It’s just different anatomy you’re dealing with is all. I start off with a gesture of some kind and hop to it. Sometimes I’ll just wing it from the beginning, often time I’ll go through my heaping pile of references before I do any drawing to get some ideas if I don’t have any.

When I’m doing full body stuff this is how I usually start off before I go in for a clean up job.

Right now I’m kinda indulging in FMA at the moment, so I used good old Edward.

Hope that kinda…helps. At least a little.

Reblogging this here because I think this is very important. Having something to motivate you to get better is, I think, essential. Be that your own internal fire, wanting to get into college, wanting to draw fanart, whatever.

Just whatever it takes to get you to practice, and practice a lot. 

Also look at that full-figure sketch before going in for the details!  A++

How… what process do you go through for human drawings? I admit to drawing a humanoid maybe once or twice a year on average, but it’s like ??????? I know the key is to draw them more often, but how do you start out your drawings? Do you have any pointers that help you?

stripesandteeth:

Tbh…I didn’t start getting better at people until I was in a position where I had to haha. Like. Basically when I started taking figuring drawing courses and was drawing them every single day. If it wasn’t during class, I had homework that involved figures of some kind. (Not to say, weLL OBVIOUSLY THIS IS THE ONLY WAY TO GET BETTER. But that’s how it happened to me. I know plenty of people who just…get better by always drawing people and using good reference)

When my anime renaissance of sorts came along when I hit like..20?? That alone fueled me to get better because I wanted to indulge in fanart and stuff. So I guess one thing I would definitely suggest is finding something that will push you and inspire you to get better. My Hetalia phase got me started forever ago.

As for the process? It’s no different than the process for drawing something non-human. It’s just different anatomy you’re dealing with is all. I start off with a gesture of some kind and hop to it. Sometimes I’ll just wing it from the beginning, often time I’ll go through my heaping pile of references before I do any drawing to get some ideas if I don’t have any.

When I’m doing full body stuff this is how I usually start off before I go in for a clean up job.

Right now I’m kinda indulging in FMA at the moment, so I used good old Edward.

Hope that kinda…helps. At least a little.

Reblogging this here because I think this is very important. Having something to motivate you to get better is, I think, essential. Be that your own internal fire, wanting to get into college, wanting to draw fanart, whatever.

Just whatever it takes to get you to practice, and practice a lot. 

Also look at that full-figure sketch before going in for the details!  A++

KILL YOUR EGO and how it applies to webcomics.

endcomic:

I have a background in classical animation, and on the first day of my first class in my first year, my professor, who was also the program administrator, sat us down and told us the most important thing that we would learn in the years to come: KILL YOUR EGO. This sage advice made enough of an impression that, even though I don’t work in the industry, it still sticks with me a decade later.

This sentiment isn’t exclusive to animation, and I have met many professional illustrators and designers and even graphic designers that use it as some sort of secret password to an actually not existing underground club. We wink at each other as it leaves our lips while we watch someone else have a public melt-down, and walk away shuddering as we remember those first days of college or university where our assignments were taped up on the white board while the entire class huddled around them and picked them to shreds. It stung at the time, but it laid the foundation for the tone that I feel every aspiring comic artist should take.

The idea behind KILL YOUR EGO is this:

Whatever sense of self entitlement you had growing up, being that one kid in class who was the best at drawing, getting compliments and validation from every adult in your young life and admiration and envy from your peers—this is what causes you to lash out, to feel hurt or insulted every time someone looks at your work and says “Meh, it could be better.

This is what causes you to lose your mind every time you receive unsolicited critique, and you NEED to get rid of it; that one public outburst could become a big internet joke, and it could cost you jobs or freelance work. That one kid that you decided to take down a peg to feed your own ego? Won’t YOU be surprised when you sit down for a job interview and he’s the one flipping through your portfolio five years down the line—it’s the same on the net. That one kid that you tore down on SmackJeeves could be that weird overnight internet sensation who starts rubbing elbows with other internet famous people, and they might love to tell all their new friends about how much of a dick you were to them. Letting your ego run free and rampant burns bridges. You don’t need it, and you can bet that your peers won’t need you if the first thing they do every time your name comes up is giggle and recount that one time you totally lost it on someone who tried to give you advice.

Art is hard work. Getting good at it is even harder. Most of the people who continue to do it today had endless encouragement as children and got the full special snowflake treatment from others that other kids were getting for sports or grades. I get it, it was your thing—it was my thing, too. The issue with this is that when you enter a field like animation or illustration or even webcomics, everyone around you, every single one of your peers, is that kid. They were the YOU of their school yard. Their friends were in awe, their teachers were gushing, their parents proud. We all go from being that one special kid who is good at drawing to just one more face in a sea of people who are trying to do the exact same thing as we are, and many of whom are doing it better.

While you may argue that no one is giving out webcomic jobs, people like Ryan North and Ryan Estrada and Spike Trotman might beg to differ. As the years pass and with the event of the creation of websites like Kickstarter, projects like theirs that require many artists and offer paid work are becoming more common and more viable as sources of income and notoriety. Now is the time to make sure that whatever notoriety follows you is nothing but glowing, positive anecdotes and references on what a great person you are to work with.

Go forth and be nothing but awesome, at least in public!

KILL YOUR EGO and how it applies to webcomics.

endcomic:

I have a background in classical animation, and on the first day of my first class in my first year, my professor, who was also the program administrator, sat us down and told us the most important thing that we would learn in the years to come: KILL YOUR EGO. This sage advice made enough of an impression that, even though I don’t work in the industry, it still sticks with me a decade later.

This sentiment isn’t exclusive to animation, and I have met many professional illustrators and designers and even graphic designers that use it as some sort of secret password to an actually not existing underground club. We wink at each other as it leaves our lips while we watch someone else have a public melt-down, and walk away shuddering as we remember those first days of college or university where our assignments were taped up on the white board while the entire class huddled around them and picked them to shreds. It stung at the time, but it laid the foundation for the tone that I feel every aspiring comic artist should take.

The idea behind KILL YOUR EGO is this:

Whatever sense of self entitlement you had growing up, being that one kid in class who was the best at drawing, getting compliments and validation from every adult in your young life and admiration and envy from your peers—this is what causes you to lash out, to feel hurt or insulted every time someone looks at your work and says “Meh, it could be better.

This is what causes you to lose your mind every time you receive unsolicited critique, and you NEED to get rid of it; that one public outburst could become a big internet joke, and it could cost you jobs or freelance work. That one kid that you decided to take down a peg to feed your own ego? Won’t YOU be surprised when you sit down for a job interview and he’s the one flipping through your portfolio five years down the line—it’s the same on the net. That one kid that you tore down on SmackJeeves could be that weird overnight internet sensation who starts rubbing elbows with other internet famous people, and they might love to tell all their new friends about how much of a dick you were to them. Letting your ego run free and rampant burns bridges. You don’t need it, and you can bet that your peers won’t need you if the first thing they do every time your name comes up is giggle and recount that one time you totally lost it on someone who tried to give you advice.

Art is hard work. Getting good at it is even harder. Most of the people who continue to do it today had endless encouragement as children and got the full special snowflake treatment from others that other kids were getting for sports or grades. I get it, it was your thing—it was my thing, too. The issue with this is that when you enter a field like animation or illustration or even webcomics, everyone around you, every single one of your peers, is that kid. They were the YOU of their school yard. Their friends were in awe, their teachers were gushing, their parents proud. We all go from being that one special kid who is good at drawing to just one more face in a sea of people who are trying to do the exact same thing as we are, and many of whom are doing it better.

While you may argue that no one is giving out webcomic jobs, people like Ryan North and Ryan Estrada and Spike Trotman might beg to differ. As the years pass and with the event of the creation of websites like Kickstarter, projects like theirs that require many artists and offer paid work are becoming more common and more viable as sources of income and notoriety. Now is the time to make sure that whatever notoriety follows you is nothing but glowing, positive anecdotes and references on what a great person you are to work with.

Go forth and be nothing but awesome, at least in public!