3, 6, 24, 27, 30

2. What drew you to rping this character? (since I did 3 last time)

I liked that he was different from the other Gosho boys on so many different levels, and that we know enough about him to get his voice, but so that I could pick and choose his entire backstory. Such a luxury! I got to decide which elements I wanted to explore within the context of the character and story, choosing things that were deliberately contrasting to the others and… yes. <3 Plus I love that he’s a walking contradiction… one of the good guys who really can be such a jerk. Ahhh! <3 

6. What’s something about your character that you wouldn’t like if you had to spend time with them?

Ugh he would comment on everything that I do because I’m very lazy and sloppy and terrible at being on time. My management skills are crap and I’m kind of REALLY unreliable. Constant criticism. I’d probably whine at him a lot. 

25. What’s your least favorite AU? (since I did 24 last time)

I want to say zombie survival because I have never found a zombie AU that I like, but then Yuki and I were talking about one a couple of weeks ago that seemed okay… but then, we kind of turned it into a mutated radiation alien magical warping thing, and added Wonderland elements, so… uh… 

I wouldn’t enjoy a ‘being trapped in a video game’ AU, though. Probably.

28. What do you like about roleplaying angst? (since I did 27 last time)

Angst, with purpose, can really show so many deeper levels of a character. I put the characters through horrible situations to really show what they’re made of, to give them deeper conflicts, and to see how their core holds up against them. Will they rise above it? How are they going to cope? What will they do to rise above it and fix their problems? How are they going to resolve everything? It’s a fascinating way to get development, let them express and explore the deeper, darker sides of life and themselves, and… well, the violence and emotional turmoil is all pretty much universally relatable for the readers, too. 

30. What do you like about roleplaying fluff?

You need balance in everything, and fluff (especially fluff with purpose, in which case it’s not really fluff anymore IMO) is perfect for breaking up the tension… giving the reader and characters a break, to help establish new and reestablish old status quos from which to continue the story… the lull before the storm… We won’t know how bad things are if we don’t have a baseline to go from. And if you keep tension too tight, it starts to lose meaning and interest. 

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